Towards more and more realism in Computer Graphics Invited Talk @ DEI by Kadi Bouatouch FEUP, March 2nd, 14h

Realism is obtained with realistic modeling techniques (for geometry and physical parameters such as BRDF, BSSRDF and scattering coefficients), rendering and global illumination algorithms.

Regarding modelling, we will show how to easily model a city using FL-systems (extension to L-systems) as well as grass fields and a human eye. Moreover, we will demonstrate that one can reconstruct a model from one image. As for global illumination, we will present some algorithms as well an analytical model dedicated to tree lighting (from the sky, the ground, the sun, and from other leaves).

Registration and additional information
Place: Room B014, FEUP
Date: March 2nd, 2011
Time: 14:00

This is an invited talk in the context of DEI’s talks, coordinated with the GIG group. The entrance is free, but you need to register here.

More information about the speaker and the the talk can be found at GIG’s website